The team working on the game has also said they’ve managed to reduce the lag time of the input between the control and the action on the screen that had plagued players using the PS3.
Corsi let a few more details slip about the impending Ultra Street Fighter 4 release saying that it is expected to run at 1080p resolution and 60 frames per second.
The game, which will launch next week at a price of a little over $20 is an exclusive to the PS4, much to the chagrin of many Xbox One fans of the series. This isn’t the first time this kind of workaround has been used, as Lab Zero worked with Naughty Dog programmer John “Cowboy” in order to make it so any fighting stick would be recognized as a generic USB gamepad or joystick would work with the PS4 version of its fighting game Skullgirls Encore. 360 motions for grapplers take less time as you don’t get stuck on corners. This move appears to be a nod towards the hardcore fans of the series who weren’t particularly excited to be having to invest in brand new fighting sticks for a whole new console. With the new shoryuken shortcut in USF4 (double tap a bottom corner), an 8 plate takes less time to hit than on a 4 plate. Writing on the official Playstation Blog, Gio Corsi director of third-party production at Sony Computer Entertainment America announced that the team had incorporated drivers from Lab Zero so that the PS4 version of the game would work with PS3 Fighting Sticks as well as the new PS4 Fighting Sticks.
Sony has just announced that the PS4 version of Ultra Street Fighter 4 is now compatible with the PS3 Fight Sticks.